FMP Week 17 - 19th January
Unwrapping Finish & Texturing
William Marshall
Intro
Following on from my most recent blog posts, I have successfully completed all of the unwrapping required for the Mech and placed it on the appropriate texture sets. The texturing process has also begun.
Unwrapped Texture Sets
These images demonstrate the different texture sets that have been used for different sections of the Mech. Such as the arms, body, legs and additional parts. In my previous blog post - I explained the benefits of breaking up different parts of the Mech like this, for presentation and efficiency purposes.
Substance Painter Texturing
Once the unwrapping was completed, I took the completed model into Substance Painter for texturing, detailing, painting and presentation.
Starting off, I placed the Mech into the scene and baked out all of the necessary maps, which were baked at 4k with 2x antialiasing.
Next, I added some basic weathering and metal prep onto the white model - and applied a standard camo texture to be applied over the top, which served as the base colour for the Mech (for now.)
Video Breakdown
Next Blog Post - 2nd February
By the next Blog Post, I aim to add more texturing onto the Mech and some more fine-painted details for additional interest.
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