FMP Week 11 - 8th December
Unwrapping Process & Material Assignment
William Marshall
Intro
At the start of this New Year, I have been spending the Christmas Holidays to make good progress on the unwrapping process for this Mech.
Unwrapping Pieces
I decided to split my entire Mech up into three separate parts for a few different reasons, such as:
- Texture Resolution - Each texture set will be 4096x4096, keeping a good quality resolution over the entire model.
- Efficiency - Parts of the Mech are now sorted by their material, such as the legs, torso and arms.
- Easier Management
- Easier Workflow - In Substance Painter, I'll be able to fine-tune certain sections of the Mech, rather than the entirety.
Each part of the Mech has been placed into the corresponding texture set, which has all of the benefits that are listed above.
The unwrapping process was surprisingly simple, it just took a long amount of time due to the multiple objects making up the Mech itself.
Video Breakdown
Next Blog Post - 19th January
By the next Blog Post, I intend to have the Mech fully unwrapped and prepared for texturing.
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