Tuesday, April 27, 2021

FMP Week 30 - April 27th - Final Presentation and Feedback

  FMP Week 30 - April 27th

Final Presentation, Professional Feedback & Additional Sounds

William Marshall 


Intro

We're reaching the very end of the project, necessitating the need to create a Final Presentation to showcase the entirety of my project to my tutors, as well as polishing up the rest of my project to look as presentable as possible. 

Final Presentation

In order to demonstrate that I have effectively planned, organized and developed my project over the course of the last few months, I was required to produce a presentation that demonstrated these aspects in detail. 

Usually, this presentation would be delivered in person with formal attire. However, due to the COVID-19 crisis, this presentation has been moved online with a pre-recorded video instead. 


The presentation is broken down into five different sections that showcase different aspects of production:

1. Project Breakdown - breaking down your concept for your audience, your 'pitch', elements of your projects, unique aspects and any changes that occurred between your original idea.

2. Project Planning - concept arts and designs, blueprints, any references that were used for inspiration/ideas, all of the research completed and project management techniques, such as agile management and gantt charts. 

3. Workflow - demonstrating your workflow from start-to-finish, with pictures and supporting text to help explain to the audience. 

4. Retrospective Analysis - reviewing your project after the completion, what would be done differently? What went well/badly? What was learnt?

5. Final Presentation - demonstrating the final products, breakdowns and final renders of each part.

With this guideline, I was able to produce 50 slides in total, all of which answered at least one of the questions above. From here, I will place a recording of myself voicing over my presentation in Adobe Premiere, where I can edit the audio and add music for a more professional feel.


Professional Feedback

In this last week, I had a review with my supervisor for this project - Iain Douglas, as well as another tutor, Rob Lambert. The main review was looking at the presentation in my game engine, as well as the animations that bring the Mechs to life. 

Getting this feedback was incredibly useful, as they were able to identify parts of my projects I hadn't even considered.


When I was given the feedback, I broke each suggestion into an 'easy' change and a 'hard' change, which helps me organize my time. Easy changes are quite small and simple to complete, whereas Hard changes would produce greater results, but take longer to do. 

Next Blog Post - 11th May

With all of my sounds and animations being set up properly in engine, I just need to complete all of the required sounds and particles, as well as polish up the project to make it look as nice as possible.

For the next blog post, I will be demonstrating these things:
  • Animation Improvements (Based on feedback)
  • Rendering
  • Polishing





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